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Thread Statistics | Show CCP posts - 7 post(s) |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
363
|
Posted - 2014.01.23 19:03:00 -
[1] - Quote
aaaaaaaand BOOM!!!!!
With this buff we're back to Caracals everywhere.
Oh, and this also kills HML's again as it completely muscles them out.
EDIT: WTB light missile bonuses for Drake and Cyclone please |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
363
|
Posted - 2014.01.24 15:29:00 -
[2] - Quote
This change will make RLML's extremely useful however,
in order for RLML's not to ruin HML's I think these changes need to also be implemented:
Buff HM's damage by 5-10%
reduce precision heavy missiles explosion radius by 8-12%.
All other HM stats to remain.
For those complaining about damage application:
A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers. Even Minmatar ones. It's precision missiles really struggle vs frigates though. This is where I feel the heavy missile really struggles. That and it needs a smidge extra damage like I said above |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
363
|
Posted - 2014.01.24 16:23:00 -
[3] - Quote
TrouserDeagle wrote:Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers
it applies damage just fine without any of that
Not really. You need those to be able to apply damage to the smaller cruisers and if you want a chance to apply damage to a frigate it's a must.
If you suggest I should scrap those modules in favour of a web then I would be fitting HAMs not HMLs. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
364
|
Posted - 2014.01.26 19:34:00 -
[4] - Quote
An RLML Drake with a 10% per level light missile kinetic damage bonus would do:
C. Navy Scorge: Sustained: 300 dps (+ 99 dps from Hob II's) Burst: 450 dps (+ 99 dps from Hob II's)
Scorge Fury: Sustained: 350 dps (+drones) Burst: 500 dps (+drones)
Seems okay. Can I haz please? |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
364
|
Posted - 2014.01.28 14:50:00 -
[5] - Quote
Arthur Aihaken wrote:Clean slateGǪ "Adapt or die" seems to be the motto of the day, so I thought I'd relay some initial feedback on the RLML changes. I didn't check all the launchers, but T2s and Faction received +2 ammunition while the Arbalest Prototype launchers benefited the most with +3 ammunition. This is a +18.75% damage increase vs. 11.1% with the T2s, so combined with the cheaper cost and lower skill requirements this should open up some interesting possibilities. Interestingly enough, that 5-second reload reduction is noticeable. On paper it doesn't appear that way, but there it is.
It's my belief that one final buff will be in order, along the lines of a +1 ammunition increase for T1 launchers, +2 for Faction and T2 and a further -5 second reload reduction to bring it down to 30 seconds. I think 30 seconds is going to be the magic number that takes this weapon system from "niche" or "fringe" to "mainstream".
CCP Rise, +1 on the improvements.
Do that and we will be right back to the "old" launchers that would also have the benefit of frontloaded damage. Are you seriously thinking about what those additional buffs you're suggesting would do to the performance of the weapon? |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
377
|
Posted - 2014.02.25 09:53:00 -
[6] - Quote
I find this thread hilarious.
If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.
The RHML works absolutely perfectly (ignoring ammo swapping)
RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes). |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
377
|
Posted - 2014.02.25 12:31:00 -
[7] - Quote
Sgt Ocker wrote:Kagura Nikon wrote:Spugg Galdon wrote:I find this thread hilarious.
If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.
The RHML works absolutely perfectly (ignoring ammo swapping)
RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes). On the raven they are ok, but on the typhoon they are inferior to cruise because one of typhoon bonuses do not apply to RHML. The Raven has only 1 bonus applicable to RHML. ROF, 1 very good reason RHML will never be more than a gimic.
Disagree.
RHML has the built in bonus of damage application due to down sized weapon.
It has been stated by CCP the Rapid Launchers will NOT receive range or application bonuses
Also, A RHML Typhoon can compete with a RHML Raven. They both of strengths and weakneses. I want to take my Typhoon into lowsec now! |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
394
|
Posted - 2014.03.21 12:00:00 -
[8] - Quote
Voxinian wrote:30 secs is to much + that it feels more like a minute in battle. at least the load time should be normal, the missile count is the only point of balance then.
Pah! 30 seconds feels like a blink of the eye when waiting for your ASB/AAR to reload. Also, 30 seconds is nothing while waiting to reuse your MJD (on anything other than a Marauder).
The reload time is NOT an issue.
What is an issue is the ammo swap time and the fact that all these long reload/cooldown modules give ZERO feedback on the reload/cooldown time remaining. That is my only issue. I'm sick of using a stopwatch by my laptop to see when my reload/MJD will be ready |
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